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Well, it evolved from there... The streams raised up and became
an ocean, the dense foliage adapted into giant leaves to catch sunlight
in the new tropical environment. You can see the result.
There is only one piece of Afternoon Age concept art. Here
it is:
Now, for the standard list of programs used to make it!
>Strata 3D: 3D graphics
This is the program used to "build" the age in 3-D, and to render,
or generate, the images for it. Although the panoramic interface
makes them look smaller, the original images are actually huge,
at a resolution of 1500 by 840. This, combined with anti-
aliasing, helps to prevent them from looking too "pixelly"
during gameplay.
>Adobe PhotoDeluxe: textures and all other graphics stuff
>IMB Hotmedia: Used to put together the panoramas, sounds,
and animations for gameplay.